PC Gaming Weekly: Magic in the making at Cryptic and Perfect World – VentureBeat

P.S. We love it when publishers port their console games to PC, but don’t do what the Vanquish devs did when they forgot to check how higher frame rates affect their game.

From GamesBeat

Magic: The Gathering is becoming an MMO

Cryptic Studios and Perfect World, two companies with plenty of experience making online worlds, are creating a Magic: The Gathering massively multiplayer online role-playing game (MMORPG or just MMO). Wizards of the Coast, which owns the popular card game franchise, announced the project today. It is promising a triple-A game, although it did not offer many details […]

Romania’s indies chase the global market

The history of the games industry is one of relentless globalization, both in terms of content consumption and increasingly in terms of content production. From epicenters in U.S., U.K. and Canada in the 1950s, game development spread to Japan and the rest of Western Europe in the 1970s. This was followed by a continuous march […]

PwC predicts moderate growth for U.S. video games, fast growth for VR and esports

Once a year, accounting and consulting firm PwC sorts out its predictions for games, technology, and entertainment. This year, it is predicting moderate growth of a 6.3 percent compound annual growth rate for U.S. console video games through 2021, but it believes that virtual reality and esports will grow at much faster rates. Console game revenue was […]

Valve launches Steam Direct on June 13 and shuts down Greenlight

A tectonic shift for PC gaming is here — at least for developers and publishers. Steam Direct is launching June 13. This is the new service for submitting games to Valve’s PC-gaming platform. With Direct, anyone who meets a basic set of criteria to determine legality and appropriateness can launch a game on the massive […]

Improbable hires game veteran Bill Roper as chief creative officer

Improbable, a British tech company that raised $502 million from SoftBank for its virtual-world simulation software, announced that former Disney game creator Bill Roper will be its chief creative officer. On top of that, Jason Jhonson (who has the strangest last name that I’ve seen lately) has been hired as chief marketing officer. Roper, a […]

Valve: Steam gets $100 pub fee and more ‘human eyes’ in its algorithms

Valve is changing how its Steam store works, opening up its platform to any developer who wants to sell a game and is willing to pay a small fee. Today, the company revealed that the price of that Steam Direct fee is $100 per game. Developers can recoup that money, so this isn’t a direct deposit into […]

Beyond GamesBeat

Elder Scrolls Online Morrowind Review: Nostalgia, Just Like You Remember It

Nostalgia is a tricky thing. Experiencing something for the first time is a unique moment, something you can rarely recapture. I have issues returning to games from previous generations because they don’t always look or play like I remember them. There’s a gap between my recollection of an experience and an older version of myself running through a game again. It’s one of the reasons I enjoy remasters (or scalable PC releases) sometimes over the original game. (via US Gamer)

Taking an IP and making it your own

Cryptic Studios CEO Stephen D’Angelo on how Star Trek Online changed the dev’s approach to licensing, and how that will shape its Magic: The Gathering MMORPG (via gamesindustry.biz)

BattleTech’s turn-based combat makes miniature mechs feel like true war machines

BattleTech makes mechs feel big again. The irony? With its top-down viewpoint, BattleTech’s mechs are rendered quite a bit smaller than anything you’d see in Titanfall, MechWarrior Online, and the like. (via PC World)

Chris Taylor says his new next game is “going to change” the RTS genre

Chris Taylor, the creator of iconic RTS games Total Annihilation and Supreme Commander, is ready to get back into making games. And he’s got some big ideas. Taylor’s idea came to him while he was working at World of Tanks studio Wargaming, edging closer to management than to making games. (via PCGamesN)

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